If you’ve already obtained 50 total kills, simply beating 1 additional boss should fix it. We got this hooked up properly and moved it to 50 total kills. With the changes to percentage, it brings all armors back in line and prevents Daredevil Charm from gaining almost the same armor as an actual armor set… but with no penalty! This change should make most runs a bit shorter (both with and without Armor) but we fully expect to see the most dedicated players set crazy records!Ĭhanged Loop of Prosperity to the 25 total kill reward (Account Bound)Īdded Talisman of Perseverance to 50 total kill reward (Account Bound)ĭEVELOPER COMMENT: Talisman of Perseverance was always meant to be an Account Bound reward in Survival Mode. This means that a base armor of 50 would end up with 350 armor with max Barkskin. This should make them last just a bit longer but they should still be pretty easy once you get a great build going!Īdjusted Survival Divine Nectar Armor gain from 35 Flat to 25%Īdjusted Survival Barkskin Trait Armor gain from 15 Flat to 15%ĭEVELOPER COMMENT: Survival Barkskin and Divine Nectar was adding a Flat value to the player instead of a Percentage. We slightly increased the general health gain per level and added a little bit extra for bosses. Increased boss health by approximately 15%ĭEVELOPER COMMENT: We noticed that at higher levels, bosses were dying a tad too fast. Increased enemy health gain by 4% per world level increase We also added a Survival Version # to the Stats Page so players can see which versions new world records are set on! To fix both issues at once, we replaced a small percentage of ammo drops from Supply Crates with consumables. That is all.ĭEVELOPER COMMENT: JK, we didn’t change anything.Īdded Consumable Chance from Supply CratesĭEVELOPER COMMENT: We noticed players had lower consumables and an abundance of ammo in Survival (leading to lack of Ammo Box purchases). We fixed this!įixed Mods to properly show bonus damage obtained by Armor Mod Damage BoostsĭEVELOPER COMMENT: Visual change. Melee Damage causing Stacks will properly receive Melee Boostsīurning Stacks applied by Hotshot will get properly boosted by Mod Damage BoostsĭEVELOPER COMMENT: A handful of Burn and Bleed stacks were not getting the proper damage buffs from the damage source. We adjusted this to keep things honest.įixed Dot Stacks (Burn/Bleed) to properly gain damage increasing bonuses (FIXED).įixed issue with Neutral Evade cancel window being 2f too earlyĭEVELOPER COMMENT: The aim-cancel window on Neutral Backdash (non-Leto) was a few frames too early allowing for near permanent backdash invulnerability with Akari 1-PC and Ring of Evasion (with enough stamina of course). Hopefully, you can find some cool builds with them!Īdjusted Fall Damage to no longer scale with Friendly Fire damage modifierĭEVELOPER COMMENT: On harder difficulties, did you ever fall and insta-gib yourself? Call 1-800-OUR-BAD1… that’s 1-800-OUR-BAD1. Rerolling these areas will give them a chance to spawn like all other items. This should give a much smoother experience across the board and remove some of the more punishing encounters… outside of Apocalypse, of course!įixed an issue preventing certain DLC trinkets from appearing in Campaign/AdventureĭEVELOPER COMMENT: We identified an issue that prevented some DLC items from spawning in Campaign and Adventure Mode. A hotfix for the Swamps of Corsus update is being released that fixes a number of bugs, rebalances some numbers, and adds a few quality of life changes to Remnant!Īdjusted general enemy health and damage on Hard, Nightmare, and ApocalypseĪdjusted boss health and damage on Hard, Nightmare, and ApocalypseĭEVELOPER COMMENT: Many players noticed a difficulty increase across the board (on Hard and Nightmare) so we made a few tweaks to bring the health and damage values back in line.
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